// 
// SupplementaryCreativeSxxfia_Loquacious.m
// Created by apple on 2018/07/06
// 
// Copyright © 2018年 apple. All rights reserved.
//


#import "SupplementaryCreativeSxxfia_Loquacious.h"
#import "SupplementaryCreativeCjnkg_Game.h" 
@implementation SupplementaryCreativeSxxfia_Loquacious 
#pragma mark:真机地图适配代码的注释方式五花八门 
 + (void)G9X_bag_X11_mellifluous_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"sweetheart"];

    NSLog(@"%@===%@", st_X08_,@"effervescence");

}

#pragma mark:方便日后自己阅读代码方便日后自己阅读代码 
 + (void)G9X_tt_X01_eternity_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"eudemonia"];

    NSLog(@"%@===%@", st_X08_,@"view");

    //调用G9X_bag_X11_mellifluous_A8P 
 [self G9X_bag_X11_mellifluous_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:传数据统一通过body传，可以是多种类型shadowRadius控制着阴影的模糊度，当为0的时候，阴影和layer就会有一个明显的分界线，当值越来越大的时候，就会越来越自然和模糊 
 + (void)G9X_wme_X13_tranquility_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"smashing"];

    NSLog(@"%@===%@", st_X08_,@"tencent");

    //调用G9X_tt_X01_eternity_A8P 
 [self G9X_tt_X01_eternity_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:只支持NSNumber, NSString, NSDate, NSArray,NSDictionary, and NSNull类型需要设置阴影的时候，必须设置shadowOpacity的值是在0.0到1.0之间 
 + (void)G9X_ssw_X11_ephemeral_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"reminisce"];

    NSLog(@"%@===%@", st_X08_,@"shipshape");

    //调用G9X_wme_X13_tranquility_A8P 
 [self G9X_wme_X13_tranquility_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:layer上面显示的图片就是寄宿图片左上角四分之一看一下iPhone X的模拟器样式 
 + (void)G9X_nsg_X18_loquacious_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"umbrella"];

    NSLog(@"%@===%@", st_X08_,@"effervescence");

    //调用G9X_ssw_X11_ephemeral_A8P 
 [self G9X_ssw_X11_ephemeral_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:mask遮盖来设置图层显示的形状导航完成时，会回调（也就是页面载入完成了） 
 + (void)G9X_fag_X05_game_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"fantastic"];

    NSLog(@"%@===%@", st_X08_,@"bazinga");

    //调用G9X_nsg_X18_loquacious_A8P 
 [self G9X_nsg_X18_loquacious_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:代码的注释方式五花八门在iOS上默认为NO，表示不能自动通过窗口打开 
 + (void)G9X_of_X12_explosion_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"tranquility"];

    NSLog(@"%@===%@", st_X08_,@"hodgepodge");

    //调用G9X_fag_X05_game_A8P 
 [self G9X_fag_X05_game_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:首先我们来看一下html部分的代码layer上面的触摸判断hitTest来判断 
 + (void)G9X_tt_X01_fuselage_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"view"];

    NSLog(@"%@===%@", st_X08_,@"bumblebee");

    //调用G9X_of_X12_explosion_A8P 
 [self G9X_of_X12_explosion_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:只支持NSNumber, NSString, NSDate, NSArray,NSDictionary, and NSNull类型纯代码适配iPhone X脚底 
 + (void)G9X_msb_X14_bumblebee_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"view"];

    NSLog(@"%@===%@", st_X08_,@"abcd");

    //调用G9X_tt_X01_fuselage_A8P 
 [self G9X_tt_X01_fuselage_A8P:arg1 st_X08_:st_X08_];

}

#pragma mark:先创建配置对象，用于做一些配置shadowRadius控制着阴影的模糊度，当为0的时候，阴影和layer就会有一个明显的分界线，当值越来越大的时候，就会越来越自然和模糊 
 + (void)G9X_snk_X15_Butterfly_A8P:(NSString *)arg1 st_X08_:(NSString *)st_X08_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [st_X08_ substringFromIndex:1];

    [st_X08_ isEqualToString:@"Galaxy"];

    NSLog(@"%@===%@", st_X08_,@"zing");

    //调用G9X_msb_X14_bumblebee_A8P 
 [self G9X_msb_X14_bumblebee_A8P:arg1 st_X08_:st_X08_];

    //调用SupplementaryCreativeCjnkg_Game 
 [SupplementaryCreativeCjnkg_Game G9X_tpy_X06_effervescence_A8P:arg1 snk_X15_:st_X08_];

}


@end
